Virethian Systems & Law

Craft Designations

Every known Craft, its domain, and what it might do.

High Crafts

High Crafts alter a person's perception of the world rather than the world itself. Each human Gift covers a narrow slice of its Craft, so the manifestations listed are possible forms a single Gift might take, not what one Crafter can do. There may be other Crafts introduced at some point.

High Crafts
CraftDomainPossible manifestationsNoble-only?
TimecraftTime's flow and sequenceSlowing the world while the user moves normally; stretching a moment to observe it; hastening a span of timeUnknown
TruthcraftHonesty and deceptionSensing a lie as it forms; compelling truthful answers; sensing evasion or a half-truthYes
VeilcraftAttention, sensory emphasis, memoryBlurring a face; shifting what someone notices; dreamlike visions; planting false memories; erasing memories outrightYes
EchocraftSoundAmplifying or muffling sound; throwing a voice; making someone hear voices that aren't there; silencing a roomYes
MiragecraftSightVisible illusions; disguising an object or person; phantom figures; false movement in a duelYes
SeercraftNot yet definedNot yet definedYes
WandercraftSpatial perceptionStretching distance; scrambling direction; making a door feel unreachable; distorting scaleYes
TempercraftMood and emotional stateCalming or agitating a person; stirring dread, anger, or ease; dulling grief; lifting or souring the mood of a roomYes
LingercraftResidue of the past in placesSurfacing emotional or sensory impressions left in a room; sensing what happened in a placeYes
DimcraftThe sensesTaking away sight, hearing, or taste for a time; dulling one sense while the others stay sharpYes
PercepticraftSmell, taste, and touchMaking food taste wrong or like nothing; false smells; making touch, texture, or temperature unreliable; affecting eyesight or hearing but cannot produce auditory or visual hallucinationsYes
BeckoncraftPull and desireCalling someone toward a place or person with a pull that is extremely hard to resist, like a siren's callYes
SensecraftFalse bodily sensationMaking a room feel heavy, freezing, or crawling; false weight or pressureYes

High Elemental Crafts

High Elemental Crafts change the physical world in complex or specialized ways. They appear in both classes, though some run mostly in Noble families.

High Elemental Crafts
CraftDomainPossible manifestationsNoble-only?
AlchemcraftTransforming substancesPurifying water or metal; separating compounds; changing a substance's state; compounding remedies and tincturesMostly
LifecraftHealing the bodyHealing skin and muscle; knitting bone; stopping bleeding; fighting infection; healing organsNo
BloodcraftBloodTesting a child's blood for a Gift; sensing blood loss; slowing bleeding; reading lineage or parentageNo
LightcraftLightSplitting light into colors; moving light; sustaining light in lanterns for extended periods; dimming a roomYes
FevercraftIllness and the body's heatBringing on fever, chills, or nausea; weakening a body; making someone sick without a visible causeMostly
RelicraftThe history of objectsReading who has held or used an object; seeing where it has been; dating something oldMostly
BalmcraftPain reliefEasing or removing pain; soothing during treatment. Reduces pain but does not healNo
MiasmacraftScent and particulatesHallucinations through scent or haze in the airNo
HeartcraftFeelingsReading what someone feels without changing it. Limited in useNo
BanecraftPoisonDetecting, neutralizing, or brewing poisons; neutralizing serumsNo
RipencraftMaturingAging wine, curing cheese, seasoning timber, ripening fruitNo
WardcraftProtection of structuresStrengthening doors, walls, and locks against being forced; can also break through defensesMostly
DyecraftColor in materialsSetting, shifting, or stripping color in cloth and other materialsNo
NervecraftPain and physical sensationRemoving pain without healing; numbing for surgery; inflicting pain without a mark; paralysisNo

Elemental Crafts

Elemental Crafts act directly on the physical world and obey natural law; none can create matter or life from nothing. They appear in every class and are the most common Gifts among No Gifted.

Elemental Crafts
CraftDomainPossible manifestationsNoble-only?
GreencraftPlants and growthCoaxing a bloom; speeding a crop cycle; reviving a dying plant; shaping how a plant growsNo
LiquicraftWaterHeating or cooling water; freezing it; moving small amounts; sensing water nearbyNo
EarthcraftEarth and soilLoosening or packing soil; digging channels and canals; enriching farmlandNo
FlamecraftFireLighting or smothering a flame; raising or lowering heat; steadying a forge fireNo
StonecraftStone, masonry, foundationsSensing weakness in a wall; slowly shifting a foundation; widening or sealing a tunnel over timeNo
OrecraftMetalsSensing ore; reading stress and fatigue in metal; refining grain; shaping blades. Can touch pure iron without immediate effect, although over time it weakens ability.No
VeincraftRivers, wells, aquifersRedirecting a stream; raising or dropping pressure in a well; finding underground channelsNo
DecaycraftRot, fungi, decompositionHastening or halting rot in food or timber; guiding fungal growth; preserving storesNo
StillwindcraftAir, pressure, temperatureMoving drafts; warming or chilling a room; carrying or damping sound; making a space feel close or openNo
MendcraftRepairing objectsMending cracked pottery, torn cloth, a snapped blade. Objects only, not bodiesNo
FrostcraftSnow and iceFreezing or melting; packing or moving snow; keeping meat and stores cold for preservationNo
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