Every known Craft, its domain, and what it might do.
High Crafts alter a person's perception of the world rather than the world itself. Each human Gift covers a narrow slice of its Craft, so the manifestations listed are possible forms a single Gift might take, not what one Crafter can do. There may be other Crafts introduced at some point.
| Craft | Domain | Possible manifestations | Noble-only? |
|---|---|---|---|
| Timecraft | Time's flow and sequence | Slowing the world while the user moves normally; stretching a moment to observe it; hastening a span of time | Unknown |
| Truthcraft | Honesty and deception | Sensing a lie as it forms; compelling truthful answers; sensing evasion or a half-truth | Yes |
| Veilcraft | Attention, sensory emphasis, memory | Blurring a face; shifting what someone notices; dreamlike visions; planting false memories; erasing memories outright | Yes |
| Echocraft | Sound | Amplifying or muffling sound; throwing a voice; making someone hear voices that aren't there; silencing a room | Yes |
| Miragecraft | Sight | Visible illusions; disguising an object or person; phantom figures; false movement in a duel | Yes |
| Seercraft | Not yet defined | Not yet defined | Yes |
| Wandercraft | Spatial perception | Stretching distance; scrambling direction; making a door feel unreachable; distorting scale | Yes |
| Tempercraft | Mood and emotional state | Calming or agitating a person; stirring dread, anger, or ease; dulling grief; lifting or souring the mood of a room | Yes |
| Lingercraft | Residue of the past in places | Surfacing emotional or sensory impressions left in a room; sensing what happened in a place | Yes |
| Dimcraft | The senses | Taking away sight, hearing, or taste for a time; dulling one sense while the others stay sharp | Yes |
| Percepticraft | Smell, taste, and touch | Making food taste wrong or like nothing; false smells; making touch, texture, or temperature unreliable; affecting eyesight or hearing but cannot produce auditory or visual hallucinations | Yes |
| Beckoncraft | Pull and desire | Calling someone toward a place or person with a pull that is extremely hard to resist, like a siren's call | Yes |
| Sensecraft | False bodily sensation | Making a room feel heavy, freezing, or crawling; false weight or pressure | Yes |
High Elemental Crafts change the physical world in complex or specialized ways. They appear in both classes, though some run mostly in Noble families.
| Craft | Domain | Possible manifestations | Noble-only? |
|---|---|---|---|
| Alchemcraft | Transforming substances | Purifying water or metal; separating compounds; changing a substance's state; compounding remedies and tinctures | Mostly |
| Lifecraft | Healing the body | Healing skin and muscle; knitting bone; stopping bleeding; fighting infection; healing organs | No |
| Bloodcraft | Blood | Testing a child's blood for a Gift; sensing blood loss; slowing bleeding; reading lineage or parentage | No |
| Lightcraft | Light | Splitting light into colors; moving light; sustaining light in lanterns for extended periods; dimming a room | Yes |
| Fevercraft | Illness and the body's heat | Bringing on fever, chills, or nausea; weakening a body; making someone sick without a visible cause | Mostly |
| Relicraft | The history of objects | Reading who has held or used an object; seeing where it has been; dating something old | Mostly |
| Balmcraft | Pain relief | Easing or removing pain; soothing during treatment. Reduces pain but does not heal | No |
| Miasmacraft | Scent and particulates | Hallucinations through scent or haze in the air | No |
| Heartcraft | Feelings | Reading what someone feels without changing it. Limited in use | No |
| Banecraft | Poison | Detecting, neutralizing, or brewing poisons; neutralizing serums | No |
| Ripencraft | Maturing | Aging wine, curing cheese, seasoning timber, ripening fruit | No |
| Wardcraft | Protection of structures | Strengthening doors, walls, and locks against being forced; can also break through defenses | Mostly |
| Dyecraft | Color in materials | Setting, shifting, or stripping color in cloth and other materials | No |
| Nervecraft | Pain and physical sensation | Removing pain without healing; numbing for surgery; inflicting pain without a mark; paralysis | No |
Elemental Crafts act directly on the physical world and obey natural law; none can create matter or life from nothing. They appear in every class and are the most common Gifts among No Gifted.
| Craft | Domain | Possible manifestations | Noble-only? |
|---|---|---|---|
| Greencraft | Plants and growth | Coaxing a bloom; speeding a crop cycle; reviving a dying plant; shaping how a plant grows | No |
| Liquicraft | Water | Heating or cooling water; freezing it; moving small amounts; sensing water nearby | No |
| Earthcraft | Earth and soil | Loosening or packing soil; digging channels and canals; enriching farmland | No |
| Flamecraft | Fire | Lighting or smothering a flame; raising or lowering heat; steadying a forge fire | No |
| Stonecraft | Stone, masonry, foundations | Sensing weakness in a wall; slowly shifting a foundation; widening or sealing a tunnel over time | No |
| Orecraft | Metals | Sensing ore; reading stress and fatigue in metal; refining grain; shaping blades. Can touch pure iron without immediate effect, although over time it weakens ability. | No |
| Veincraft | Rivers, wells, aquifers | Redirecting a stream; raising or dropping pressure in a well; finding underground channels | No |
| Decaycraft | Rot, fungi, decomposition | Hastening or halting rot in food or timber; guiding fungal growth; preserving stores | No |
| Stillwindcraft | Air, pressure, temperature | Moving drafts; warming or chilling a room; carrying or damping sound; making a space feel close or open | No |
| Mendcraft | Repairing objects | Mending cracked pottery, torn cloth, a snapped blade. Objects only, not bodies | No |
| Frostcraft | Snow and ice | Freezing or melting; packing or moving snow; keeping meat and stores cold for preservation | No |